Summary

Summarising this column about pedagogy is perhaps the most complicated of all, with a huge range of strategies, ways working, pedagogical tools and more to consider.  In this respect the reader is best advised to read the items in the column with an informed eye, based on their current knowledge, interest and context.

Pedagogy before technology

Role of technology image

‘It is important that teachers  do not get seduced by the power or novelty of the technology or us it for its own sake. That will be obvious to most teachers, but the investment in new technology, the enthusiasm many students show for digital tools and media, and the temptation to be seen to be up-to-date and following educational trends, can all act as seductive drivers.’

Technology tools used for connecting classrooms

Ideas from the DLaB community for using technology to collaborate with other classrooms around the world on the theme of technology outdoors:

Post and respond to photo writing prompts on a set of Interactive drawers using Thinglink.
Make virtual sculptures and 3D models using Greenscreen by DoInk and placing them in different environments.
Collaborate on eBooks using Bookcreator.

Tips for using technology to support blended learning

  • Using technology imageRepurpose time and restructure delivery methods using technology in favour of collaborative, problem-based learning

  • Use online tools such as communities, blogs, forums and  collaborative documents to create an online classroom where interactions occur rather than just a static website

The SAMR model

Substitution: a substitute for what you might do already, with no functional change.

Augmentation: improvement over what you did without the technology.

Modification:  significantly redesigning the task.

Redefinition: allowing you to do what was previously not possible.

SAMR model image

Personal blog and community combined

R2D2 Model

The read, reflect, display and do model (Bonk and Zhang, 2006) provides one way of creating a constructivist learning environment. It suggests that we should draw from an array of technology options available to online learners through a range of media for accessing information and expressing ideas, and give learners an option to apply their learning to a real life context.

R2D2 model image

Summary

In this column are accounts of a number of key studies.  These include both international and UK studies and there is also a list of additional literature likely to be of interest to the readers of the guide.  The key studies inform the thinking behind this MESH guide in a variety of ways, both specific and general. The additional studies also have the potential to do this and will be of interest to guide readers too. In addition literature will continue to move on as the guide is published.

The TPACK framework

This video gives a quick introduction to the TPACK framework (Mishra & Koehler, 2006). TPACK stands for the interaction between Technological, Pedagogical, and Content Knowledge within a technology enhanced learning environment.

 

Transfer to practice within the MOOC

Virtual sculptures image‘I'm going to develop this idea to use on the trip next week to give a far more interactive experience. If we use ID apps for plant life and the native birds I think it will be less passive than such visits can be.’ 

‘I was also really intrigued by the photocollage work; I'm planning on using this to explore colour and texture in our forest in the future.’

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