D&T

Where can teachers find resources to support D&T

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Formative & summative assessment

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Electronics

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Creativity

'Fostering creativity in design and technology at Key Stage 3 (11-14 years).

Marion Rutland

This Guide focuses on research into the professional practices of secondary D&T teachers in fostering pupils' creativity in design and technology (D&T) at Key Stage 3. It is based on the research and findings for a PhD thesis (Rutland, 2005). The key research question was:

‘To what extent can teachers foster creativity in design and technology classrooms?’

D&T in the USA

Scott Bartholomew and Alison Hardy

Technology education in the United States encompasses a broad field that aims to develop students' technological literacy and capabilities. Some key points about technology education in the USA:

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D&T in Taiwan

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Design and Technology: Guide

Design and Technology MESHGuide

Design and technology is a subject taught in compulsory education in many countries. Originating in England in 1991 as part of the, then new, national curriculum it was an amalgamation of different subjects [see cell 1.1].
 
This MESH guide is for teachers who have been, will be or hope to be teachers of Design and Technology. Before going further, we want to clarify what we mean by this subject “Design and Technology” as it is labelled different ways in different countries.
 

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Self-assessment and Peer-assessment within Design and Technology Education

Andrew Halliwell

In design and technology, assessment is as crucial as iterative design and critical product analysis. By using self- assessment and peer-assessment, design and technology teachers can make informed decisions about what skills and concepts to teach, and determine whether students are developing, consolidating, or have a secure grasp of their understanding and abilities. This guide focuses on the significance of two key assessment methods in design and technology: self-assessment and peer-assessment.

Critical thinking in Design and Technology

Richard Brown

Wei Long's (2020) research underscores the significant impact of hands-on learning experiences in promoting critical thinking among students, which is particularly relevant to the context of D&T education. There are other researchers that link this metacognitive skill as being synonymous with the subject of D&T, for example Rauscher and Badenhorst (2021).

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