Design and Technology: Guide
Context D&T curriculum Pedagogy Assessment Resources |
The Use of Fiction in Technology EducationMariana Tamashiro Technology is evolving at a concerning pace. Not only in technical terms, but also regarding its impact on society. Although there are many initiatives on how to teach students about emerging technologies, such as AI, the majority of them focus on the technical part and only a few highlight the societal aspects of those technologies (Van Mechelen, 2022). Among different pedagogical strategies to teach students about the complex impacts of technology on society, one seems particularly interesting to scaffold students' understanding of complex issues: the use of fiction in learning activities. Hansen (2021) explains that one of the most relevant benefits of fiction in education is that while it might represent stories, characters, and situations realistically, it is not a direct replica of reality. Vermeule (2010) also states that “narrative can be seen as a vehicle by which people test various scenarios without risking too much”. Specifically, regarding technology, it is possible to use stories to create curiosity both for technical and societal elements of technology, characters to exercise perspective-taking of different stakeholders, and mischief to spark ethical discussions (Tamashiro, 2021). Table 1 Examples on how to use fiction in technology education
References and further reading Bundy, A. et al. (2001) Validity and Reliability of a Test of Playfulness. The Occupational Therapy Journal of Research, 21(4), 276–292. https://doi.org/10.1177/153944920102100405 Hansen, K. (2021) Optimistic Fiction as a Tool for Ethical Reflection, STEM, J. Acad. Ethics. 19 425–439. https://doi.org/10.1007/s10805-021-09405-5. Hardy, A. (2018) Using design fiction to teach new and emerging technologies in England., in: Technol. Eng. Teach., pp. 16–20. https://irep.ntu.ac.uk/id/eprint/35113 Tamashiro, M. et al. (2021) Introducing teenagers to machine learning through design fiction: an exploratory case study, Interaction Design and Children. 2021. https://doi.org/10.1145/3459990.3465193 Van Mechelen, M. (2022), Emerging Technologies in K–12 Education: A Future HCI Research Agenda, ACM Trans. Comput.-Hum. Interact. https://doi.org/10.1145/3569897. Vermeule, B. (2010) Why do we care about literary characters?, JHU Press, 2010. |